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Simply Maya brings you this brand new 14 part hardsurface modelling and texturing tutorial in conjunction with Outlaws Tales. The tutorial is aimed at people who have an understanding of the fundamentals of Maya, Photoshop and Zbrush.
EngineThe project begins by setting up image plains in Maya to use as a reference guide for the start of the model, then gets straight to business by blocking out the basic forms using polygons. The following chapters then take you through an overview of a modelling process to help you finish the vehicle off. Techniques such as looking at real world references, path extrusion, radial placement and mesh extraction of objects are covered here as well as the standard modelling tools of Maya.
Once the majority of modelling is over its time to begin setting up the model for Engine Wiretexturing and how to set up a uv map and optimise it in Maya’s Texture editor. On completion of the uv map the next chapters look at creating texture maps to help give the model a more realistic look. As well as using Photoshop for this process, you’ll be introduced to Zbrush. Using both programs separately and also in unison, you’ll see how to quickly achieve good looking textures.
In the final chapters the textures are placed onto the model ready for rendering in a scene using just a 2d image as a background and a ground plane for shadowing. Then, rendering using Mental Rays Final Gather and a few spotlights, an overview is given showing how to make the Vehicle ‘fit’ into the 2d backdrop, similar to techniques used in motion pictures and television.
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